Adishesha Nandkoomar - Professional Game Developer at Spectra Studios
I am Adishesha Sai Nandkoomar, a professional game developer and designer based in South Africa, specialising in Unity development, C# programming, 3D modelling with Blender, and interactive web development.
Game Development Portfolio
Fracture Run (2026) is my GADE6221 Portfolio of Evidence project at Vega School: a 3D endless runner with two looping outer-space levels, collectible score systems, Sentinel Drone boss pressure, and a global ranked leaderboard. I built the game with C#, Unity, JetBrains Rider, and Google Firebase.
My latest showcased work includes academic game projects such as Mage Switch (2026), a puzzle-platformer I developed for a game jam around switching mechanics and route-based problem solving.
Code Crawler (November 2025) is a first-year GADE 6122 Portfolio of Evidence project that I developed with Ayden Graham Willett, combining retro ASCII visuals, procedural structure, and turn-based combat in a C# and .NET build.
Mush Go Deeper (2025) is a Ludum Dare 57 collaboration with Studio BeepBoop, where I contributed as lead developer, focusing on the game’s core systems and gameplay loop.
Ascii-Vision 95 (2025) is a browser-based ASCII art tool built with a nostalgic Windows 95-inspired interface and a clear, accessible web experience.
3D Art
My 3D Art gallery showcases work created in Blender, shown in the order it was made: Samurai character animation renders (idle, walk, run, jump, and attack), FPS shooter props (an arena, a rifle, a pistol, and an ammo box), a sculpted Stitch created as a sculpting task for my art module, and an Angel made as a small gift for my girlfriend.
The Samurai character was designed by Arya Singh, my girlfriend and a first-year Communication Design student at Vega School. Her art has been nationally recognised through the Curro Create competition during her time at Curro Salt Rock, where she achieved the Kryptonite, the competition's highest honour, for her piece 'The Masters of Art' honouring Michelangelo, Vincent van Gogh, Pablo Picasso, and Leonardo da Vinci. She also achieved the Ambassador award, the highest honour, at the National Eisteddfod. She is proficient in colour pencil, pencil, and Copic marker work, and the Samurai concept sketch was created in colour pencil. See more of her work on Instagram at @artsiariii.
Professional Services
Through Spectra Studios, I offer rapid gameplay prototyping in Unity and Unreal, gameplay systems programming sprints, game UI/UX implementation, narrative design and writing, web development, and mentorship consulting with transparent South African and global pricing.
Education and Leadership
I am currently studying Game Design and Development at Vega School of Brand Leadership while serving as a Mentor on the GRIT3sixT First-Year Experience Programme and Career Services Ambassador on Emeris Voice.
I am a former Deputy Head Boy of St. Dominics Newcastle (2024) and matriculated with distinctions in Information Technology, Computer Applications Technology, and Life Orientation.
Technical Skills
I am proficient in Unity and Unreal Engine, C# programming, Blueprint scripting, gameplay systems development, UI implementation, JavaScript, HTML5, CSS3, Blender 3D modelling, Git and GitHub workflows, and narrative scripting with Ren'Py and Twine.
Connect with me on LinkedIn, GitHub, itch.io, Instagram, and Discord for game development collaboration, freelance services, and professional opportunities.